Thread: CAVE screen lag
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  #7  
Old 07-19-2013, 08:48 AM
brunomartelli brunomartelli is offline
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Join Date: Apr 2013
Location: London
Posts: 41
back to my scene. with no sync frames and sync draw the fps is higher but variable, with sync frames and sync draw the fps is lower and also variable.

my scene has a large number of landscape tiles. many are not visible because of LOD helper in the OSG file. Is it possible to dynamically load tiles when needed???
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