Thread: User-Interface
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  #45  
Old 06-03-2005, 03:18 PM
Johannes Johannes is offline
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Join Date: Jan 2005
Posts: 143
A while ago we discussed:

Quote:
3) The 3ds and wrl formats don't support reflection textures. You will have to manually apply the texture to the object within your script. You could also export your object to the .osg format, which supports reflection textures. The exporter is called OSGExp. The following page shows where you can download it:http://www.worldviz.com/products/vizard/tools.html

I did the workaround looking at the minicooper example
innerCoil=coil.getchild('innerCoil')
texGold=viz.add('../resources/joNew/Lakerem2.jpg')
innerCoil.texture(texGold,'',1)
innerCoil.appearance(viz.TEXGEN,'',1)

Looks fine on the screen but when I look at it with the HMD I only see the golden reflecting innercoil as black?!

If this will solve itself when I use the open scene Graph exporter for 3DS do not worry much if it is too much work to descripe that...

Johannes
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