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Old 06-27-2012, 12:23 AM
sleiN13 sleiN13 is offline
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Join Date: Dec 2008
Posts: 83
Reduce the polygon count, most of the time that is more effective then reducing texture size. Use the F4 key to see if you reached your gpu memory limit to make sure it isn't the textures. Besides that you could also make rows of shelves invisible if you can't possibly see them anyway. Vizard should be doing this automatically with culling but cull takes time and therefore frame rate.
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