Documentation Question: Maya Support
In your documentation under Content Creation->3D Models->3D Models Introduction you have a table for content creation tools including the recommended export format.
For Maya you list OSG and Collada. Is Worldviz going to put up a Maya OSG exporter for future version of Vizard to support this? Similar to your current 3ds Max exporter?
Also, you mention that you support FBX, but don't recommend using it in any of your content creation tools. Is there a reason for this? Is collada 'more supported' than FBX?
Only wondering because I am a huge fan of Maya and only moved to Max for Vizard compatibility reasons. I would love to be able to move assets from Maya directly to Vizard.
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