Additional Information on Vizard unit vs Blender Unit
Hi (again),
in Blender;
I created a monkey head at (0,0,0) and a box at (3,3,3)
Monkey and cube have scaling ratio of 1.
In Vizard;
Vizard 3d preview has different grid size, so It's hard for me to justify based on grid size.
But, when I position the camera at (3,3,3) I find myself at the centre of the Cube!!! I attached the files, use the wireframe mode (F3) to see yourself in the centre of the Cube!!!
Hence, from my short experiment, I can conclude (for now) that;
1 unit in Blender == 1 Unit in Vizard!!!!!!!
(the reason why I did this because different 3d engine sometime has different unit ratio eg. 32 unit in Quark map editor = 1 unit in Torque Game Engine)
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