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Old 05-09-2013, 03:45 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
That's a lot of separate objects to be rendering and animating per frame. Do you actually need each object to be a fully modeled sphere, or is a point sprite acceptable. You can most likely achieve your desired frame rate by rendering all the objects as a single mesh of points, and animated the points within a vertex shader. If you are interested in going along with this method, then I can provide some sample code.
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