Thread: Cal3d issue
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Old 04-21-2004, 09:29 PM
Karthi Karthi is offline
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Join Date: Dec 2003
Posts: 21
Hi!
Yeah, i can look at the model in the 3D window, but i get the error when i try to run the animations. And i am using the latest beta version of Vizard, 2.15.
I think this might be the problem, when exporting the animation file from 3dsmax 6, you are asked to select the skelteon file, which corresponds to the animation. But when you choose the skeleton file, it automatically checks all the bones in the skeleton, are we supposed to select only the bones required for each animation? Or is it ok to leave all the bone check on for both animations?

Karthi
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