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Old 05-28-2015, 03:38 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
Thanks for the suggestion, the documentation has been updated for the next Vizard release to clarify this.

If you're using the shader workflow, the light map should be placed in the Ambient color slot rather than the Self-Illumination slot.
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