Thread
:
Vive HUD
View Single Post
#
2
11-26-2016, 01:40 PM
Jeff
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Try setting the reference frame of the texture quad to viz.RF_VIEW. See the last section of
this
page.
Also, take a look at the
GUI canvas
page and world overlay mode.
Jeff
View Public Profile
Find all posts by Jeff