I tracked down the problem to trying to override the texture inside the IVE file.
I already had the image applied with the alpha in MAX.
When I went to reapply it in Vizard it did so to the texture but not the alpha.
However, when I added a flat material with no texture I lost my UV coords of the object.
To FIX everything, all I did was remove my alpha parameters inside of MAX and
then exported to IVE. After that I applied my texture with the alpha and now the
alpha moves with the texture.
Thanks for the help, I couldn't of fixed this without the troubleshooting,
George L.
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