Well the reason is stupid but not because I don't know how to model. Actually, making holes in a mesh would probably mean I did know how to
model, but that is beside the point.
Reviewing the files I was about to send you I noticed that my
zip was a HUGE 29 megs.
Looks like I may have forgotten to down-convert the original 2048x2048
to a 512x512 sized file in photoshop for the lava texture.
I'm gonna see if maybe that is the source of the problem.
I am familiar with Vizard not liking large textures, so maybe this is just
a similar problem?
I'll let you know if it fixes it.
Thanks for the time, once again I feel like an idiot.
George L.
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