I just finished implementing the plugin for 3.0. Here are some notes about the plugin:
- It grabs the screen buffer directly from windows, not OpenGL. The benefit is that it can capture a little faster and it can run in a separate thread.
- The image is in raw BGR format.
- The image is inverted vertically because in Windows the origin of an image is the top left corner.
I've attached a zip file which contains the plugin and an example file. Again, this will only work with Vizard 3.0
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