then accurate real-time immersive interaction is not possible!
Thank you for the reply farshizzo. Unfortunately, the answer is a bit disappointing. The NVIS line of helmets requires a 60 hz input, and will not function if vsync is turned off, or >60hz. I study human visual-motor behavior, and cannot allow visual tearing in the stimulus.
Until this issue is addressed, accurate real-time immersive interaction is not possible. This is a huge impediment to my own research. I will workaround this issue for as long as I can, but forsee having to switch away from Vizard if this is not eventually addressed.
Please keep me updated!
Thanks again.
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