Thread: Avatar
View Single Post
  #10  
Old 02-17-2009, 04:58 AM
DrunkenBrit DrunkenBrit is offline
Member
 
Join Date: Dec 2008
Location: England
Posts: 25
Like i've said in the above post, simulate a collision based on events i.e your conditions could be:

IF armMoving == True AND distanceBetweenArmAndBalloon < strikeDistance
balloonCollision = True

Something like this would be checked maybe each 0.05 seconds in a timer callback function. Then take whatever action you need when the balloon is struck.
Reply With Quote