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Old 04-02-2012, 09:30 PM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,466
For the bending and twisting of the model you would need to create a Cal3D model with various morph targets that you could animate between. See the following article for some information on this:

Scaling could be done either within the morph targets of the Cal3D model or using the <vizact>.sizeTo command.
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