View Single Post
  #1  
Old 07-26-2016, 03:32 AM
pawan pawan is offline
Member
 
Join Date: Jul 2016
Posts: 7
Moving characters in osgb file

Hi guys,

I am having an OSGB files with 2 characters in it, when i am trying to apply actions on them i am getting this error, "'VizChild' object has no attribute 'stopAnimation'"
After exploring, i got to know that in order to apply animation on those avatars i have to first get them in 3d format (using 3d max and cal3d exporter).
So my question is, i don't have .max file now, can't i use osgb file to export this avatars from 3d max?
Can you please get me tutorial on how extract an avatar from osgb file using cal 3d exporter.??

Please helP!!
Reply With Quote