Thread: .max ---> .vrml
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Old 06-27-2003, 01:22 PM
FlyingWren FlyingWren is offline
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Join Date: Mar 2003
Location: Fargo, North Dakota, USA
Posts: 48
Oops. In the journey to detailing my problem, I figured it out. (Thanks for your helpfulness, though, farshid-- !)

Reading my own post, I realized that the myterious number of the cube (39.37) is special in that it is the number of inches in a meter.

Changing the cube from 1-m square to 1-inch square makes it show up as 1-m square in both the VRML and Vizard.


The bottom line:
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Seems like there is a bug in Max 5.

If using 3ds Max 5, make sure the default unit in the program is set up as inches.

Treat this word "inches" as if it said "meters," and model your geometry as such.
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