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Old 03-13-2006, 07:01 AM
halley halley is offline
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Join Date: Oct 2005
Posts: 27
I'm just a Vizard user, but it appears that the answer to your first question is No. Vizard can tell if two objects are colliding, but the system would need to know (1) from what direction those two objects traveled to get there, and (2) in what direction the view should start looking or moving. You would have to make both of those decisions from the way your script works.

As for the second question, have you tried the .link() method? I am not sure if the argument to .link() has to be a motion sensor or it can be any compliant object, but try myviewpoint.link(myplatformobject) and see how it goes.

Personally, I would have an object which represents the actor, which gets moved around according to how the user commands, and also according to where the actor is standing in the environment. Then I would link the viewpoint to that actor. This seems to be a more flexible arrangement.
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