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Old 11-21-2005, 03:28 PM
Vbents Vbents is offline
Join Date: Sep 2005
Posts: 25
Exaggerated Motions

I'm trying to create a VR simulation in which the user's hand motions (tracked by a ppt light) are exaggerated in some way that is more complicated than simply scaling the motion. For example, the user's hand could seem elastic, allowing her to stretch her arm towards a target. I was wondering if anyone has done something similar and could offer any advice.

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