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Old 11-03-2005, 09:14 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849

You need to keep the bone locked for your manual rotations to take effect. Once you unlock a bone, all your previously applied transformation will be overridden by the avatars current animation state. So try the following instead:
bone.rotate(0, 1, 0, -1, viz.RELATIVE_LOCAL)
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