Problems implementing Vizard in a CAVE with Shutter Glasses
Hello,
I am currently working with a CAVE setup, with 4 screens (left,front,right and bottom). 5 computers are used in the system, 4 controling the visuals on the screens and one master computer. Vizard is installed on all computers and our resource files are properly distributed across all of them.
I was able to utilize the vizcave to get the four screens viewing the sceen correctly, (however I had to disable tracking and set a FOV for all of 90 degrees and ratio of 1).
So I have my scene working correctly, but I reached a problem I can't seem to surmount.
The system uses shutter glasses and I can not seem to get it to go into a 3D mode.
I followed the help file and installed the NVIDIA drivers for 3D support across all the computers but I still got nothing.
Any ideas on how to fix this? I have an important deadline coming up and I need to fix this in the course of the next week.
Thank You,
George D. Lecakes Jr.
Rowan University
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