Hi Jeff,
yes I tried a number of ways of doing that (see below) but the best that I've succeeded in is having the two quads appear side by side in both of the viewpoints, rather than one in each,
Code:
add the road texture
#roadr = viz.add('roadld3.png',scene=viz.MainWindow)
#roadl = viz.add('roadld3.png',scene=rightView)
#roadr = viz.add('roadld3.png', parent=viz.SCREEN,SCENE=2)
#roadl = viz.add('roadld3.png',parent=viz.SCREEN,scene=1)
#create 2 windows
#Set main window size to half
leftWindow = viz.MainWindow
leftWindow.setSize([0.5,1])
#Add a new window to other half
rightWindow = viz.addWindow(pos=[0.5,1],size=[0.5,1])
rightWindow.clearcolor (0.5,0.5,0.5)
rightView = viz.addView()
rightWindow.setView(rightView)
roadr = viz.add('roadld3.png')
roadl = viz.add('roadld3.png')
#create a texture quad1 to add the road texture to
#and place it over ground
quadl = viz.addTexQuad(parent=viz.ORTHO,scene=leftWindow,texture=roadl)
quadr = viz.addTexQuad(parent=viz.ORTHO,scene=rightWindow,texture=roadr)
#quadr = viz.addTexQuad()
#quadr = viz.add(viz.TEXQUAD,viz.SCENE,2)
quadr.setScale(1,2,1)
quadr.setPosition(0,0.5,0,)
quadr.setEuler(0,90,0)
#quadr.texture(roadr)
roadr_position = 0.5
#groundr_position = 0
#create a texture quad left to add the road texture to
#and place it over ground
#quadl = viz.addTexQuad()
quadl.setScale(1,2,1)
quadl.setPosition(0,-0.5,0,)
quadl.setEuler(0,90,0)
#quadl.texture(roadl)
roadl_position = 0.5
Do you know whereabouts I am going wrong?