Quote:
Originally Posted by hankiwan
I would like to embody gradient transparency.
Yes, I could set alpha or transparency by <node3d>.alpha, but the alpha value is applied in all object.
Is there any method to control alpha values in pixel by pixel on screen or image?
Can I manage alpha map in Vizard? If it is possible, how can I handle it?
Regards.
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You may want to try setting your alpha the following way:
<node3d>.alpha(<alpha value>, op=viz.OP_OVERRIDE)
However, doing this may cause you to lose color values. It's likely that you will have to re-apply the color after you set your alpha this way.