OK, after playing around with peoplemaker, I managed to select the correct neckvertices and export a correct .vzf file. Two problems left:
- how to make the head of the original avatar invisble (the code from the peoplemaker help file does not work)
- if I put the custom head on the avatar, my head has a slight offset in it's pitch. Do I have to offset the neckbone to correct for that, or is there a more elegant way to fix this?
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