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vizact speak
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05-31-2013, 04:50 AM
krimble
Member
Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Found the solution:
add to cfg file of the characterPack Avatar:
Under Material section:
head_bone = Bip01 Head
neck_bone = Bip01 Neck
head_mesh = casual15_f_highpoly.CMF
speak_morph = casual15_f_highpoly_talk.CMF
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