Hi again,
I'm having a problem getting into stereo mode.
I have two demo's. The first demo runs just fine.
The second demo involves manipulating the camera's location with a game pad. However, whenever I try to use viz.QUAD_BUFFER, I don't get stereo mode.
Here is my code:
Code:
##Name :George D. Lecakes Jr
##Created : October 11, 2006
##Modified : October 11, 2006
##Descr : This program creates a viewport that centers around
## the translational properties of an object similar
## to that of a video game.
####################################################################
import viz
##############################################
##Game Pad Library Information
##############################################
import sid
viz.go(viz.QUAD_BUFFER)
viz.viewdist(-5)
##############################################
#Global Variables
##############################################
##Height from Interest
H = 0
##X from Interest
R = 0
##Z from Interest
I = 0
##############################################
##Reference Plane
##############################################
envio = viz.add('coords.obj')
envio.translate(0,-3,0)
##############################################
#Model of Interest
##############################################
modelOfInterest = viz.add('templateModel.obj')
##############################################
##Create a new viewpoint
##############################################
objectTracker = viz.add(viz.VIEWPOINT)
###############################################
##Get and set the main window to the viewpoint
###############################################
mainWindow = viz.get(viz.MAIN_WINDOW)
mainWindow.viewpoint(objectTracker)
###############################################
##Initialize Elements
###############################################
######################
##Object Of Interest
######################
interestx = 0
interesty = 0
interestz = 0
modelOfInterest.translate(interestx,interesty,interestz)
######################
##Viewpoint
######################
viewCoordx = 0
viewCoordy = 10
viewCoordz = 20
objectTracker.translate(viewCoordx,viewCoordy,viewCoordz)
###############################################
#Function Declarations
###############################################
def georgesTimer(timerNum):
## Get the translation information of the desired object
#interest = modelOfInterest.get(viz.POSITION)
## Get the translation information of the viewpoint
#viewCoords = objectTracker.get(viz.POSITION)
## See which gamepad button has been pressed
global H
global R
global I
global upCheck
global interestx
global interesty
global interestz
global viewCoordx
global viewCoordy
global viewCoordz
upCheck = 0
## Up
if sid.isbuttondown(7):
diff = viewCoordy - interesty
## If view is above interest
if diff > 0:
H = (H + .1)
viewCoordy = (interesty + H)
## If View is below interet
if diff < 0:
H = (H + .1)
viewCoordy = (interesty + H)
## If View is equal to interest
if diff == 0:
viewCoordy = 0
H = (H + .1)
viewCoordy = (interesty + H)
## Down
if sid.isbuttondown(8):
diff = viewCoordy - interesty
## If view is above interest
if diff > 0:
H = (H - .1)
viewCoordy = (interesty + H)
## If View is below interest
if diff < 0:
H = (H - .1)
viewCoordy = (interesty - abs(H))
## If View is equal to interest
if diff == 0:
viewCoordy = 0
H = (H - .1)
viewCoordy = (interesty + H)
##Forward
if sid.isbuttondown(3):
diff = viewCoordx - interestx
## If view is above interest
if diff > 0:
R = (R + .1)
viewCoordx = (interestx + R)
## If View is below interet
if diff < 0:
R = (R + .1)
viewCoordx = (interestx + R)
## If View is equal to interest
if diff == 0:
viewCoordx = 0
R = (R + .1)
viewCoordx = (interestx + R)
##Backward
if sid.isbuttondown(2):
diff = viewCoordx - interestx
## If view is above interest
if diff > 0:
R = (R - .1)
viewCoordx = (interestx + R)
## If View is below interest
if diff < 0:
R = (R - .1)
viewCoordx = (interestx - abs(R))
## If View is equal to interest
if diff == 0:
viewCoordx = 0
R = (R - .1)
viewCoordx = (interestx + R)
##Left
if sid.isbuttondown(1):
diff = viewCoordz - interestz
## If view is above interest
if diff > 0:
I = (I + .1)
viewCoordz = (interestz + I)
## If View is below interet
if diff < 0:
I = (I + .1)
viewCoordz = (interestz + I)
## If View is equal to interest
if diff == 0:
viewCoordz = 0
I = (I + .1)
viewCoordz = (interestz + I)
##Right
if sid.isbuttondown(4):
diff = viewCoordz - interestz
## If view is above interest
if diff > 0:
I = (I - .1)
viewCoordz = (interestz + I)
## If View is below interest
if diff < 0:
I = (I - .1)
viewCoordz = (interestz - abs(I))
## If View is equal to interest
if diff == 0:
viewCoordz = 0
I = (I - .1)
viewCoordz = (interestz + I)
objectTracker.translate(viewCoordx,viewCoordy,viewCoordz)
objectTracker.lookat(modelOfInterest.get(viz.POSITION))
print viewCoordx
###############################################
##CallBack to Functions
###############################################
viz.callback(viz.TIMER_EVENT, georgesTimer)
viz.starttimer(0,0, viz.PERPETUAL)