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Old 09-17-2007, 02:51 PM
v-Salik v-Salik is offline
Join Date: Sep 2007
Posts: 20
This is exactly what I'm trying to avoid. If we place all the objects in the map then export them while maintaining position in 3ds max the exporter still exports relative to the global coordinate system. Now when I translate my human it will move relative to the maps coordinate system rather than it's own.

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