It looks like viz.phys.intersectLine is faster than the old viz.intersect. But, the old intersect would ignore objects that were not visible.
1) Is there any way to tell viz.phys.intersectLine to ignore certain objects? object.disable(viz.COLLISION) doesn't seem to work, neither does turning off visibilty.
I can run viz.phys.intersectLine(begin,end,True) to get a list and then check object IDs, but I don't know if there is an easier way (especially considering that if you have many objects, it might be an optimzation to not check for intersections with particular objects at certain times). (This is also where thread
729 ended up).
2) Is there any way to get better documentation on these commands that he skeletal docs in the Vizard Help or in Python help()?