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Old 09-08-2006, 04:53 PM
Gladsomebeast Gladsomebeast is offline
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Join Date: Mar 2005
Location: Isla Vizta, CA
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Also, be sure to remove the previous mesh VizPhysicsShape object with <VizNode>.collideNone() if you don't want the old Shape colliding with things or adding to the Avatar's mass.
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