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Old 03-01-2021, 10:31 AM
hannahapz hannahapz is offline
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Join Date: Apr 2018
Posts: 22
Hi Sado!

So I ended up creating a render node and texture for a camera I displaced away from view. The camera captured a light source and projected this remote light onto a smaller texquad I glued to the floor of the placeholder in view.

This workaround maintained the light gradient and prevented spillage.
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