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Old 09-12-2006, 10:31 AM
Gladsomebeast Gladsomebeast is offline
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Join Date: Mar 2005
Location: Isla Vizta, CA
Posts: 397
Here is how I got some collision events with an avatar. Perhaps you are missing one of the steps. (Forgot male.enable( viz.COLLIDE_NOTIFY ) perhaps?)

Code:
import viz

viz.go()
viz.MainView.setPosition( 0, 2, -5 )
viz.phys.enable()

ground = viz.add( 'tut_ground.wrl' )
ground.collidePlane()

logo = viz.add('logo.wrl')
logo.collideMesh()
logo.disable( viz.DYNAMICS )

ball = viz.add('ball.wrl')
g=ball.collideSphere()

male = viz.add( 'male.cfg' )
male.translate( 0, 1, 4 )
male.collideBox()

male.addAction( vizact.walkto( 0, 0, 0 ) )
male.enable( viz.COLLIDE_NOTIFY )

def onCollide(e):
	if e.obj2 == logo:
		print 'logo collide'
	elif e.obj2 == ground:
		print 'ground collide'
	elif e.obj2 == ball:
		print 'ball collide'

viz.callback( viz.COLLIDE_BEGIN_EVENT, onCollide )
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