Quote:
Originally Posted by farshizzo
I believe OpenGL has a limit of 4 texture units when using the fixed function pipeline, which is what the projector plugin uses. To use more texture units you would have to use shaders for projecting the texture onto a model.
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I used the example provided in
this thread, but with multiple avatars. Still only 3 avatars have shadows. Is there any demo that is not relying on the projector plugin?
Thanks,
Omid