Thread: SLI and Vizard
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Old 12-06-2011, 12:08 AM
sleiN13 sleiN13 is offline
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Join Date: Dec 2008
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I suspect that the graphics use up most of the time especially when using 3d stereo because of the dual rendering.

I've been analysing the program using the F4 value's Cull, Draw and GPU seem to use as much or more time than update. While I've got a idea what cull and draw do I'm not sure about GPU and it's that one that sometimes jumps upwards to 30 or more. Would all these three factors benefit from SLI? and what exactly does the GPU factor say, and can you optimize the scene for it?
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