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Cal3D texture issue from Max
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10-17-2008, 12:17 PM
farshizzo
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
You can use the
rotate
option to specify a quaternion offset for the avatar. If you wanted to flip the avatar around 180 degrees about the Y axis then you would add the following to the top of the cfg file:
Code:
rotate = 0 1 0 0
farshizzo
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