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Old 08-31-2009, 02:24 PM
jde jde is offline
Join Date: Jul 2009
Location: Providence RI
Posts: 24
.osg/.ive import - missing geometry & some textures

Hi folks,

I have seen some similar posts regarding missing/damaged textures but nothing on missing geometry. This might be a problem with my 3DS Max settings but I hope it will be of interest to people who work with both programs...

I created a virtual maze using 3DS. Strangely, the outer walls are only visible when I rotate the maze in the 3DS viewport (i.e. they are visible only when the view is such that those walls are not occluding other walls/objects).

I then baked the lighting and exported to .ive using these settings...

But when I import the .ive file into Vizard (bottom of picture 1), I'm missing the same walls that only show up from certain angles in 3DS Max.

Any idea why my geometry isn't getting included in the .ive or why it only shows up from certain angles in MAX? Also, my textures are pretty messed up on some of the objects when I open the .ive in Vizard -- the objects look broken in places and the textures are really strange.

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