Interesting question from Worldviz Support Forum at
http://worldviz.us/tt/index.php
Appearance of applied texture at color border -
I have a very simple texture which I apply to a quad. The texture simply is red (255,0,0) everywhere except for a green (0, 123, 0) circle in the center. The texture does not have any anti-aliasing so these are the only two colors which are in the texture.
When it is rendered on a quad, the borders are anti-aliased or something.
Can you tell me how I can get my texture to appear exactly as is defined?