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Old 04-11-2017, 12:52 AM
raj raj is offline
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Join Date: Dec 2010
Location: India, mumbai
Posts: 19
Rigging for vizard is quit expensive.

Hi

Exporting character animation for the world viz is quite expensive in terms of time.
because we have to export animation with 3 different files through cal 3d to vizard.
so if there is any issue with models then every time we have to check all animation elements from starting.
in other side unity & unreal giving more flexible support for character rigging animation.

2. also is it possible to export blend shapes to vizard?

Thanx in advance
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