Here is some code that uses the arrow keys on the wiimote to change the position of an object:
Code:
MOVE_SPEED = 5 # meters/sec
def WiiMove():
elapsed = viz.elapsed()
state = wiimote.state
if state & wii.BUTTON_LEFT:
caveorigin.setPosition([-MOVE_SPEED*elapsed,0,0],viz.REL_LOCAL)
if state & wii.BUTTON_RIGHT:
caveorigin.setPosition([MOVE_SPEED*elapsed,0,0],viz.REL_LOCAL)
if state & wii.BUTTON_UP:
caveorigin.setPosition([0,0,MOVE_SPEED*elapsed],viz.REL_LOCAL)
if state & wii.BUTTON_DOWN:
caveorigin.setPosition([0,0,-MOVE_SPEED*elapsed],viz.REL_LOCAL)
vizact.ontimer(0, WiiMove)
Let me know if this doesn't do what you want.