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Old 12-04-2008, 03:15 AM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Rate wasn't the right word for me to use, but basically I was saying that something like grass or a leaf that just has alpha on it's edges and doesn't have any big obvious gradient alphas can get away with a lower multisample value than something like glass that is transparent all over. It needs to be even higher to look good the alpha is a gradient that needs to have a lot of different steps to its opacity.

Now that I think about it...i'm not sure if you're able to set different amounts for multisample for different models. If you only get to set one value, then I'd say avoid situations where you'd need to set it high for things to look good and try to stick to regular alpha blending for glass and similar objects.
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