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Old 02-25-2016, 03:57 PM
Vaquero Vaquero is offline
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Join Date: Nov 2015
Posts: 62
The vcc_female.cfg has no namespace in the bones when loaded in the inspector. But it does seem to use different file formats than what I get when exporting with the Cal3D exporter in 3DS Max, for example it uses femFlat_high_Skeleton.csfx as skeleton.
If I remember correctly, the sample_female_red.fbx had a namespace in its skeleton.

I managed to get rid of the error messages by removing the namespace altogether and re-exporting. Adding the namespace to the root did not solve the problem. But another problem occurs in both characters, which come from different sources, one custom made, the other from the autodesk character generator: without animation they look fine and appear in their T-pose. But when using the LiveCharacters plugin, in Motionbuilder it looks fine, but in vizard the characters are a hundred times bigger than the are and look mutated, like the joints are far too distant to one another, so the limbs look really thin.
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