problem solved, you can use "_ _" in maya. But you have to use "export selection" instead of "export all".
Next problem
Now I've exported all the parts (skeleton, meshes, textures), created a configFile. It was all going very smooth, but when I loaded the configFile into Vizard and ran the script, a error message appeared.
cal3d : Invalid handle as argument in skeleton.cpp(103)
Model::create: ERROR: Can't create a m_model. Most probable reason is that the core doesn't have any data.
What's that??
There're no mistakes in the configFile, I've checked it 10 times! When I open the csf file with a texteditor, I get some text, so there's data in the file...
Please, it saves me so much time when I don't have to export it in 3dsmax.
thanks..
Last edited by krimble; 08-15-2007 at 06:57 AM.
|