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Old 05-08-2008, 06:24 AM
joeymax joeymax is offline
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Join Date: Apr 2007
Location: England
Posts: 11
thanks... I'll try using PNG's

can i simply apply the PNGs to objects in max and still get the transparency, or do i have to apply the PNGs to the model through vizard. if so I guess i still need to apply a uwv map modifier before i export so the texture looks correct?

..is there no way to correct the 'flickering' problem when using standard diffuse/alpha texture?

thanks again
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