Connect on the fly shapes
I would like to build complex shapes out of cubes and then make them behave as one solid body. The add command does not work for vizshapes:
AttributeError: 'VizPrimitive' object has no attribute 'split'
Is there another way to get the same result for vizshapes as in the carousel example?
Greetings, Albert
import vizshape
viz.go()
viz.move(0,0,-10)
cube1 = vizshape.addCube()
cube2 = vizshape.addCube()
cube1.add(cube2)
spinForever = vizact.spin(0,1,0, 90, viz.FOREVER)
cube1.addAction(spinForever)
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