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1. Our model is far from simple.
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By simple, I mean that the model is just a static set of polygons with a texture applied. The OBJ format won't support animations, shaders, or multitexturing.
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2. It well exceeds 200,000 polygons (unless you mean 200,000 polygons in view at a time).
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Vizard performs frustum culling, so it will only render what is onscreen. However, to take advantage of this you need to ensure that your model is broken up into spacial hierarchies so that Vizard can quickly determine which part of the model to render.
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3. You can't export from C4D in OSG format, unless you know of a plugin that we're unaware of?
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I am unaware of an OSG exporter for C4D. What formats does C4D support?