from my understanding, once you use collide mesh for a part the dynamics get disabled so this defeats the purpose of adding the spring. when i change the part to either collide box, sphere, or capsule the physics go crazy upon collision. if i do collide mesh i the physics work but the force is not always correct. sometimes instead of being a repulsive force between the parts, it attracts them. I plan to do some virtual assembly and this is my first trial on just manipulation, collision detection, and force feedback. if I used collide mesh in all my parts, would this give me a problem?
thank you again for your help!
|