problems with see real 3d monitor
Hey, I am trying to get the 3d monitor running, and am using the following code:
import viz
viz.go(viz.INTERLACE | viz.FULLSCREEN)
ball = viz.add('tut_hedra.wrl')
ball.translate(0,1,4)
Running with the geforce 6800, 1600X1200, 60hz, 32bit, and am having a problem in which
1) everything is shifted down and to the right (even the vizard logo), and
2) the images seem too far apart, don't fuse at all, and don't shift at all when you move your head around in and out of the sweet spot.
thanks,
jb
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