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Old 03-29-2010, 06:40 AM
VelvetElvis VelvetElvis is offline
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Join Date: Nov 2009
Posts: 5
Are you exporting the model? The OSG export, on anything other than image data format, compresses the snot out of your texture giving you undesirable artifacts. In fact, it's like using a early 1980's game engine with a 16 color limitation imposed on it.

Vizard, from my experience, will always try to force a 1:1 aspect ratio for your image. It will always try to match the x with the y. You usually want to keep all of your textures at 1:1, such as 512x512 or 1024x1024 before even attempting to load them into Vizard.

The loading speed is probably just one of the many things that need to be updated in the next release of this product. Granted you are using a 3mb jpeg, but it still should load fairly quickly.
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