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Old 09-21-2004, 09:59 AM
vr_boyko vr_boyko is offline
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Join Date: Sep 2004
Posts: 19
Animating an out-of-body transition

greetings!

I would like to construct an animation that swings the viewport around to look at the avatar representing the person who is looking through the viewport while moving away to a pre-determined position external position, a sort of an out-of-body experience. Currently I am trying to achieve this by using the commands:
<viewpoint>.goto(x,y,z,vel)
and
<viewpoint>.lookat(x,y,z)

my actual code looks like this:

def outofmymind(): # animate a smooth POV transition
global myAvatar
myApos = myAvatar.get(viz.POSITION)
myPOV = viz.get(viz.MAIN_VIEWPOINT)
myPOV.lookat(myApos)
myPOV.goto(5,5,5,.85) #just an arbitrary external place


however, instead of going to (5,5,5) in about 2 seconds while looking at myAvatar, the viewport just sinks down (-y)

any comments on my (apparently wrong) code and any suggestions for improvement are very appreciated.

Thanks!

btw, what formatting do you use especially for code, and how do I access it from "post new thread" webpage (is it in enhanced mode?)
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