Hi VDong,
First off, when you say "bazarrly irregular motions" that sounds like the problem that happens when attempting to use a mesh with a different skeleton that the one it was exported onto.
If you're certain that you're loading the correct skeleton in the CFG file, then would it be alright to take a look at your max files to see if I can get it to export correctly on this end?
Also, could you post an example of the code you are using to replace the head?
-Michael
|