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			But one should make a seperate Shadow.ShadowProjector objects for each avatar. Hence, as I get, SHADOW_AREA is not the area that all the shadows should be contained in, rather it represents a box that each shadow should fit in. Please correct me if I'm wrong. 
 
I suspect that because ShadowProjector is using the projector module in wizard and the projector module is limited by OpenGL's limit of 4 textures on a surface, only 3 avatar shadow textures + the surface's own texture is being applied.  
 
Do you know of any alternatives? 
 
Best, 
Omid
		 
		
		
		
		
		
		
		
		
	
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